Hi Geoff.
Thank you for the heads up. I was aware that you could get more smoke that your bargained for due to the residue combusting.
I will have 9 individual smoke generators, each with their own temperature sensor, they will not activate if the temperature is above a pre-set level.
I have a crude automatic way of putting out any fires / cooling the smoke generators but whilst they do get warm/hot after several consecutive "shots" I am only producing heat for a very short amount of time - approx 2 seconds during each shot , after which each smoke generator is force air cooled
I can "hard code" to vary the temperature and length of time smoke it produced, and the rate it is expelled from the gun so I have lots to play with.
The long term vision is that I will be able to amend any of these "smoke generator" parameters from the shore - this functionality builds on aspects of other projects I have already completed.
This would mean that I could produce more smoke on a windy day when it disperses all too quickly and less on a calm day
Another perhaps contraversial aspect of the "HMS RODNEY" project is "Black" funnel smoke - it's a side project - firstly to see if it's possible to produce - and secondly to evaluate what it does to the model finish and other factors
Going to be a fun winter....
C-3PO